Exclusive Interview: Jeff "Tigole" Kaplan
We had a chance to talk with Jeff "Tigole" Kaplan during our BlizzCon excursion. Jeff was kind enough to answer a number of different questions, including his experience going from a player to a designer, what exactly Blizzard would like to receive in terms of feedback, Naxxramas returning in Wrath of the Lich King, what Blizzard learned from Karazhan and 10-person raids, Arena teams abusing well-equipped players to power-level poorly equipped players to extremely high ratings, whether Burning Crusade quest itemization will remain in WotLK, and some new information regarding the Zul'Aman patch.

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hamorAwesome interview!
Quick comment on the money stuff: Being in the work positions I am/have been, I know that the server cost alone probably consumes 60% of their total sales. Then you add in marketing, CM's and GM's, Website team, and all the other stuff that doesn't involve core game development, and you're not talking alot of money left for it. Also, the point about who's working on the stuff is a very good one. The reason Blizzard games are so good is because they have people that really know what they're doing and really care. 80 hours per week is not only believable, but expected in this industry.
Well I guess that wasn't too quick, but oh well. Moving on, I think adding badges to 10-man bosses is a great idea! It not only allows more people to get gear (and the new gear they're releasing sounds awesome), but gives everyone a since of reward for beating a boss. It sucks to finally take down that boss and see 2 itmes that have nothing to do with you drop.
What I would REALLY like to see, is more 10-man instances that are pre-raiding difficulty, with no reset timer (or maybe 1 day like heroics). Think UBRS. Heroics are a cool idea, as they are essentially 5-man raids, but I think more 10-man action would be awesome too.