BlizzCon 2007

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BlizzCon 2007

BlizzCon 2007 News & Articles

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BlizzCon PvP Panel: World PvP and Arenas

News | Aug. 4, 2007 (9 months, 2 weeks ago) | by Kody

World PvP

After some great news about upcoming changes to the battlegrounds, Tom Chilton was back in the spotlight to go over world PvP and its place in World of Warcraft.

World PvP's focus should be for spontaneous PvP where fights can break out on a whim between two, three, or even sixty players. It also needs to be objective based much like its counterpart, battlegrounds. Most importantly though, is that it needs to reward participation in the form of tokens and the like, as well as having an impact on the game world. A great example was the Bone Wastes objectives giving access to Spirit Shards.

Lessons learned from World PvP thus far:

  • Silithus ("sandlol") - this is what the screen display said, so you get the idea that Blizzard realized pretty fast the Silithus PvP model wasn't a very popular one.
  • Eastern Plaguelands proved that rewards need meaning. You can't just plop down towers in the zone and have them there for no reason.
  • Hellfire Peninsula tought them that pacing is important in PvP. These locations change hands far too often and give players the feel of something that doesn't persist.
  • Zangarmarsh offered a realization that clarity is important. Its objectives were fairly confusing to some players and was probably the primary cause for the low activity in taking the graveyard outside of Coilfang Reservoir.
  • Bone Wastes was great for Blizzard - its objective design showed that persistence is very important in World PvP, even if only for a couple hours at a time it's a far better mechanic than one that can change hands instantly.
  • Nagrand shoed that map integration offers amazing gameplay potential in World PvP and will no doubt be used in the future - especially in Wrath of the Lich King.

Future of World PvP

Lake Wintergrasp is being added with Wrath of the Lich King. This is a non-instanced area entirely devoted to World PvP. Not only is it an outdoor area in the game world, but it's also contested territory on PvE servers - meaning that if you enter Lake Wintergrasp, you better be ready for a fight no matter what server ruleset you're on. Controlling the area will have an impact on the entirety of Northrend, so players will no doubt vie for control continually.

Arenas

Arenas are built primarily for competition and are designed to reward skill versus time spent playing them. With that in mind a rating system is used to separate teams from one another. The rating system offers steady progress toward your goals by converting the rating directly into points.

Another crucial element of Arena gameplay is to keep the maps small and simple. You won't see any sprawling complexes for vast mountain ranges plopped down in Arena maps.

Random map selection - something Blizzard learned was important due to watching battlegrounds - also helps to improve the experience in Arenas, as does the fact that there's no discrimination between Horde and Alliance.

Lessons learned from Arenas:

  • Balance across the formats is very difficult, especially when some classes are stronger in certain formats while not so much in the rest. Warlocks and Rogues both came to mind as classes that could use changes but the wrong thing done will affect them in the brackets they excell at too.
  • Avoid map gimmicks for the future. Blizzard realized that map gimmicks aren't needed - PvP in Arenas is enough just with players, there's no need to put in extra annoyances.
  • Point saving and buying weapons is a major issue. This is going to be addressed in the future.

Things to come

  • Chilton told the crowd that for Arena Season 3, weapons will require a certain rating to purchase them. He hinted at a rating of around 1900, but it's not entirely set in stone as of yet.
  • Chilton wants to improve Rogue utility in 5v5 Arenas and mobility in general - especially against Warriors and Hamstring.
  • Blizzard is looking at addressing Warlock power in 2v2 and 3v3 because they realize it's a major issue, but won't do something that damages their 5v5 desirability.
  • There may be a special 2h weapon added specifically for Hunters so that they don't have to spend so many points gearing up in the Arena system.
  • Season 3 Paladin Retribution gear will have Resilience added. Chilton stated he doesn't want to add it to current gear because Paladins that purchased it went into it knowing it lacked it, and adding it means detracting from other areas of the items.
  • Season 1 Arena gear is going to become available through the Honor system when Season 3 starts.
  • PvP Daily Quests are coming soon.
Tags: 2007 blizzcon
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9 months, 2 weeks ago

There you go: http://www.youtube.com/watch?v=azbolVrSOO0 http://www.youtube.com/watch?v=bINDqosD-9M http://www.youtube.com/watch?v=McWg54PIsE8 http://www.youtube.com/watch?v=_4SHP4igfbI http://www.youtube.com/watch?v=JGFMLDg7gm8 http://www.youtube.com/watch?v=HjLtxHqLlw4 http://www.youtube.com/watch?v=nMn09CFYCaI

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9 months, 2 weeks ago

I'll also add that there could and should be a free-for-all bracket - like Last Man Standing. Now, with say 10 people tossed into an arena - it will be chaos - people will target the cloth wearers, others will try to steath, etc.

You'd have to start the rounds in such a way that people can see each other, but not stealth or do damage - just like the current pre-match time - but in plain view of each others - say at 50-60 yards. Then when the round starts people can try all their tactics to see if they can outlast the others.

I realize that it will be unpredictable, and that over time - players will learn to 'trust' some of the competitors and focus on other classes first. But that's the charm - it's an alternative - it's chaotic - and it is TRUE ARENA in the Roman sense - thumbs down - only one leaves.

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9 months, 2 weeks ago

Video of this panel anywhere yet? A lot of sites have the general and then the raid panels, but not a sight of PvP yet.

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9 months, 2 weeks ago

I agree on the gear issue, it should be same gear for everyone while inside the arena, maybe a dressing room in the beginning where you can choose lots of gear to use, so everyone have the same possibilities. Im a well geared warlock with 4 merciless + mainhand etc, so I'm not complaining, but for the competition it should be same gear for everyone as the arena is way too imbalanced as it is.

I havent really thought this through, but resist and miss is something thats not about skill, and they want skill to be an issue here. If you make everyone have the same gear and remove resist/miss etc, it will be more skillwize. When we're nuking a target in 5v5, we rely on silence at the right time, and it has a long coodown meaning, if the healer resist our silence, we're toasted. And we have come up with a great tactic where we depend on certain stuff to happen (except for stun, cc etc).

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9 months, 2 weeks ago

Not outfitting people with a standard outfit when they enter the arena was really a big oversight by Blizz.

As long as gear matters as much as it does in arena, it can't be considered a 'real' sport.

It doesn't eed to be grey gear, but a standardized outfit, so all classes would be equal in gear quality would make the playfield alot more about skill than it currently is. They'd only have to balance the classes proper then. (And no, class balance is not making a certain equipment item mandatory, like a trinket, to be able to be any form of succesfull in pvp).

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9 months, 2 weeks ago

yay looks like hunters are gettin some love :D

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9 months, 2 weeks ago

I just want to see bugfixes. All Blizzard does is change things around but the ancient bugs are never ever fixed. Like charge etc its been bugged for god knows how long as so far its gone from bad to worse

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9 months, 2 weeks ago

Requiring a rating to purchase the weapons - I'm assuming not to use them - is dumb. People will just pay to join a 1900+ rated team for a week to buy their weapon.

Also, I thought the arena was about skill and tactics. We should have to purchase (using gold) grey items from arena gear vendors for use in the arena. No jewelry or trinkets. We'd look like the gladiators in the movies - trident, net, crappy shield, helm with cage-like face under a brimmed hat. That would make balance easier.

And then - yes, still have the nice epic arena rewards that you can purchase for world pvp or battlegrounds or even pve-ing.

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9 months, 2 weeks ago

You'd probably have to elaborate on the idea of "gray items" more, because in WoW currently, gray pretty much means crappy... like you don't ever want to have these except for vendoring. The problem you'd get with this is... classes with flat damage tend to win out more often than not... I mean, this was the whole concept of (I know I shouldn't mention this video...) World of Roguecraft. The idea that even without gear, a flat damage attack could be powerful enough to turn the tide in some situations. Especially with poor AC, a rogue's eviscerate (for example) could be quite potent.

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9 months, 2 weeks ago

Regarding my greay gear comment (replying to aikouka): I mean there should be special arena gear (grey, white, whatever) that is the only gear that you can use in the arena. There should be in-arena gear for each class - all drawing upon the different looks that are gladiator centric.

The gear shouldn't have much in the way of stats, and can't be enchanted or modified in any way, and it should be readily available to all. It should also be the only thing that you can wear in the arena.

Blizzard can then tune the classes based on this template - uniform - costume. And then we'd be seeing skill, tactics, etc. taking hold - and we could call arena a sport - rather than a gear contest.

And again, yes, arena points that can be used to buy the current and additional arena rewards.

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9 months, 2 weeks ago

ecce, really nice idea in fact ;-)...

"Also, I thought the arena was about skill and tactics. We should have to purchase (using gold) grey items from arena gear vendors for use in the arena. No jewelry or trinkets. We'd look like the gladiators in the movies - trident, net, crappy shield, helm with cage-like face under a brimmed hat. That would make balance easier.

And then - yes, still have the nice epic arena rewards that you can purchase for world pvp or battlegrounds or even pve-ing. "